Skip to main content

Enabling Change

I'm starting to gather my thoughts for the October issues of CM Crossroads which has a theme of "Overcoming Resistance to Change." Some of my favorite books on the topic of enabling change are:
While I can't possibly cover all of the ground that these books do, I can share some observations I've made while trying to help teams to do things differently, such as adopting Scrum or developing a more agile release management approach.

A common reason people resist change is because they follow "rules" that they don't understand no longer apply. When these "rules" are embedded in the culture of an organization the challend to change is greater, since its often more pardonable to fail when you've followed the established practices, than failing when trying something new. This is a big challenge to overcome, and there is no easy answer to addressing this challenge, other than to be aware that this behavior may be happening. But there are a couple of things that help make enable change:
  • Leading by example. Often others just don't understand that other ways are possible.
  • Gather (visible) data. Often others ignore uncomfortable facts.
As an example of the first point, I've been on teams where unit testing was dismissed as simply too hard to do, or a waste of time. By a small group adopting the practice in small cases (and refactoring the more difficult code to enable unit testing), they can demonstrate how the presence of the tests helps improve quality and speed of delivery. In this way a small group of enthusiasts can lead the way for the more timid. (Really Dumb Tests discusses a similar point.)

In other cases, the team isn't aware of a problem. A colleague of mine recently said "you can't change what you can't measure," and gathering data is essential to making a team aware of a need to change. Once you have the data, you then have the ability to make decisions, and then measure whether those decisions have the desired effect.

To make this concrete, imagine a team that is estimating tasks based on a 7 hour ideal day (and an 88hour work day). At the end of each 2 week sprint the team either isn't meeting its goals or is feeling overworked, yet none of the tasks seemed more complicated than expected. One possibly is that that the teams days aren't really 7-hours. To measure this you could keep a chart on the wall, measuring team and organization meetings, adding marks to a bar chart after each activity that seems unrelated to coding. If at the end of a two week sprint this number is much higher than 10 hours (10 days*(8hours@work-7hours-coding)), then you have some options to consider:
  • Run meetings more effectively
  • Decide if all of the meetings add value
  • Decide to estimate based on a shorter ideal day
  • Decide that the work day needs to be longer than 8 hours.
  • (etc)
It's important that:
  • The data collection be lightweight and that everyone understand that the data need not be entirely scientific to be useful. Too much effort to gather data can derail a change effort because of perceived cost.
  • The data be visible and incremental. A hand drawn chart on a wall can be more effective than spreadsheet data that lives on someone's laptop. (But electronic data can also be made visible in the right context)
  • The team evaluates the data with a goal of improving, not blaming. Maybe the extra time was spent in meetings was well-intentioned, or even necessary.
  • The team consider a number of options to change the situation. (See Finding and Evaluating Options for more on evaluating options.)
What's useful about data is that it avoids arguments about who has the most accurate memory. Collecting data may not solve the problem; the data may leave you with more questions than answers, but without data you'll have no good way to decide what to try changing, and if the change had the desired effect.

Change is hard often because people often don't understand the need for change, or the possible changes. By demonstrating the alternatives and their value, and by gathering data to evaluate current practices, you can start the process.


Popular posts from this blog

Continuous Integration of Python Code with Unit Tests and Maven

My main development language is Java, but I also some work in Python for deployment and related tools. Being a big fan of unit testing I write unit tests in Python using PyUnit. Being a big fan of Maven and Continuous Integration, I really want the  Python unit tests to run as part of the build. I wanted to have a solution that met the following criteria:
Used commonly available pluginsKeep the maven structure of test and src files in the appropriate directories.Have the tests run in the test phase and fail the build when the tests fail.
The simplest approach I came up with to do this was to use the Exec Maven Plugin by adding the following configuration to your (python) project's POM.

<plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>exec-maven-plugin</artifactId> <executions> <execution> <configuration> <executable>python</executable> <workingDirectory>src/test/python</workingDirect…

Displaying Build Numbers in Grails Apps

Being a fan of Continuous Delivery, identifiable builds, and Continuous Integration: I like to deploy web apps with a visible build number, or some other way of identifying the version. For example, having the build number on the login screen for example. In the Maven/Java world, this is straightforward. Or at least I know the idioms. I struggled with this a bit while working on a Grails app,  and wanted to share my solution. There may be other, better, solutions, but the ones I found approaches that didn't quite work they way that I'd hoped.

My requirements were:
To display a build number from my CI tool, where the number was passed in on the command line. In Bamboo, for example you might configure a grails build as
-Dbuild.number=${bamboo.buildNumber} warTo only change build artifacts and not any source files.To not misuse the app version, or change the names of any artifacts.To be simple and idiomatic.I realized that that Grails itself changes the application metadata (appl…

Motivation Visibility, and Unit Testing

I've always been interested in organizational patterns (such as those in Organizational Patterns of Agile Software Development). I've recently found myself thinking a lot about motivation. I'm now reading Drive: The Surprising Truth About What Motivates Us and just finished Rob Austin's book on performance measurement. Being the parent of a three year old, I'm finding more and more that "because I said so, and I'm right" isn't too effective at home. My interests in motivation are closely related to my interest in writing software effectively. Writing software is partially a technical problem about frameworks, coding, and the like, but the harder (and perhaps more interesting) problem is how to get a group of people working together towards a common goal. Agile practices, both technical and organizational, build a framework which makes having the right amount of collaboration and feedback possible. But there's a bootstrapping process: How do yo…